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Hope's Story

Partner: Pixelberry Studios

An in-game campaign to educate more than 4 million players in a fun and engaging way while raising funds for Cybersmile.

268M

Impressions

Total Impressions

4M

People Educated

People Educated

800K

Giveaway Entries

Total Competition Entries

$330K

Fundraised

Total Funds Raised

1.7K

Engagements

Total Engagement

2014

Year Launched

Initiative Launch Date

13

Key Outcomes

Goals and KPIs Met

“Partnering with Cybersmile has been an amazing experience, after announcing our partnership we saw a 16% increase in player numbers and an 18% increase in revenue.”

Oliver MiaoCEO, Pixelberry Studios

Overview

We partnered with Pixelberry Studios on an in-game educational campaign for the developer's flagship title, High School Story. The aim of the campaign was to deliver a fun storyline that young players would engage with while delivering important and potentially life-saving education. The High School Story team became aware of the growing problem that cyberbullying had become among young people and wanted to prepare their large player base for any difficult situations that they might find themselves in. Statistically, they knew that a large number of their players were being affected by cyberbullying and wanted to make sure that their players knew what to do if they were affected.

We worked together on a new educational storyline called Hope's Story, which allowed players to make choices for a girl named Hope when dealing with a cyberbullying problem. The story went on to deliver important educational advice to millions of children and young adults.

Impact Summary

  • 4M+ young people educated to deal with cyberbullying
  • Educational storyline played through 8.5M+ times
  • $330K+ raised for Cybersmile through in-game purchases
  • Exceeded campaign goal of 1M+ reach
  • 800K+ entries for campaign giveaway with One Direction
  • 40K+ new social media followers for High School Story
  • 16% increase in High School Story player numbers
  • 18% increase in revenue for High School Story
  • Increased conversion of non-fiscal to fiscal players
  • Achieved mainstream media coverage of the campaign
  • Utilized celebrities for maximum social and cultural impact
  • Achieved at least one award nomination or win
  • High School Story App Store position jumped from 60th to 15th

Awards & Nominations